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Final Fantasy XI

Final Fantasy XI (2002)

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Expansions

Final Fantasy XI Online is up to almost five expansions, which all have been released for the Playstation 2, PC, and Xbox 360. More information about each individual release below

Rise of the Zilart

Rise of the Zilart

This was the first official expansion pack for Final Fantasy XI. It delivered an enormous amount of new, fresh content to the game. By the time this pack was ready to come to the United States, Square just decided to include it in the release of FFXI. The expansion adds new cosmetic options for customizing a player, and more importantly, it adds at least one new character classes, the Dragoon, Samurai, and Ninja.

New areas include an expansive desert, a volcanic island covered in jungle, and a northern fishing village populated by the Mithra race, whose architecture provides another visual echo of FFX. Altogether, the added space should provide plenty of elbow room for new adventurers as the game’s population expands.

Playstation 2PCXBox 360
JP ReleaseAugust 17, 2003April 17, 2003April 20, 2006
NA ReleaseMarch 23, 2004October 28, 2003April 18, 2006
PAL ReleaseSeptember 17, 2004September 17, 2004April 20, 2006

Chains of Promathia

Chains of Promathia

This was the second official expansion pack for Final Fantasy XI and again delivered an enormous amount of new, fresh content to the game. Expanding the world of Vana’diel, new areas never before seen in maps surface and towns, which have been spoken of but never seen, emerge. Fabled legends will also be realized in Chains of Promathia. As some of the mysteries of Vana’diel are unraveled, additional secrets will be discovered in the intricately designed expansion, Chains of Promathia. Gameplay is identical to the original game. A total of forty new areas were made available to explore, as well as new quests and missions, but no new jobs for characters to learn or new game mechanics in this expansion. This expansion was included in the European release of Final Fantasy XI.

Playstation 2PCXBox 360
JP ReleaseSeptember 21, 2004September 21, 2004April 20, 2006
NA ReleaseSeptember 21, 2004September 21, 2004April 18, 2006
PAL ReleaseSeptember 17, 2004September 17, 2004April 20, 2006

Treasures of Aht Urhgan

Treasures of Aht Urhgan

This is the third installment of the magical world of Final Fantasy XI. The new expansions features two new classes, new adversaries, equipment, and fresh new content.

The expansion included three new jobs; Puppetmaster, Corsair, and Blue Mage. The expansion’s final update in fall 2007 finally allowed the player to advance to the rank of “Captain.” It was also released on the Xbox 360 bundled with all three of the expansions released to date, and on the PC as “Vana’diel Collection 2007”.

Playstation 2PCXBox 360
JP ReleaseApril 20, 2006April 20, 2006April 20, 2006
NA ReleaseApril 18, 2006April 18, 2006April 18, 2006
PAL ReleaseApril 20, 2006April 20, 2006April 20, 2006

Wings of the Goddess

Wings of the Goddess

Wings of the Goddess is the fourth official expansion for Final Fantasy XI. The expansion included more new content, including various new spells and job abilities, eight new regions, new mobs, and a new large-scale battle known as “Campaign”. The Dancer and Scholar jobs were introduced in the expansion, and their equipment known as “artifact armor” was released in a later update.

Playstation 2PCXBox 360
JP ReleaseNovember 22, 2007November 22, 2007November 22, 2007
NA ReleaseNovember 20, 2007November 20, 2007November 20, 2007
PAL ReleaseNovember 22, 2007November 22, 2007November 22, 2007

Seekers of Adoulin

Seekers of Adoulin

Due to the continued success of Final Fantasy XI and maintaining a steady customer base, in celebration of the tenth anniversary of the original Final Fantasy XI launch, Square Enix announced the fifth expansion for Final Fantasy XI, Seekers of Adoulin. The expansion will again add fresh content, including two new jobs: Rune Fencer and the Geomancer. It was recently announced that the expansion not be available on PlayStation 2 outside of Japan. There is currently no official release date, but it is expected to be out sometime in 2013.

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Game Details

Release Dates
Developer Square
Publisher Square, Sony Computer Entertainment
Director Koichi Ishii (1999–2003), Nobuaki Komoto (2003–2008), Koichi Ogawa (2008–2010), Akihiko Matsui (2010), Mizuki Ito (2010–Present)
Producer Hiromichi Tanaka (1999–2012), Akihiko Matsui (2012–Present)
Composer Naoshi Mizuta, Kumi Tanioka, Nobuo Uematsu
Platforms PlayStation 2 , PC , Xbox 360

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Final Fantasy XI (FFXI)
Square Enix |  Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 10/28/03)  | Pub:Square Enix
PVP:Yes | Distribution:Retail | Retail Price:$09.99 | Pay Type:Subscription
System Req: PC Playstation 2 XBox 360 | ESRB:T|  Out of date info? Let us know!

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Final Fantasy XI

Final Fantasy XI Online is the grand MMORPG set in the famous Final Fantasy series and style. Players enter the world of Vana’diel, a land with a healthy mix of magic, swords, and technology, and where the inhabitants are on a constant search and struggle for control of the crystals, the fundamental source of all creation. Players create characters from a list of five races and fifteen ‘jobs’ to take on challenges throughout Vana’diel’s four vast continents.

FEATURES

  • Races | Hume, Elvaan, Tarutaru, Mithra, Galka.
  • Jobs | Warrior, Thief, Monk, White Mage, Black Mage, Red Mage, Paladin, Dark Knight, Beastmaster, Ranger, Bard, Summoner, Samurai, Ninja, Dragoon, Blue Mage, Corsair, Puppetmaster, Dancer, Scholar.
  • Battle System | Players may choose magic, including learning magic from enemies while in battle, and weapon skills, both which help build up Tactical Points that enable very powerful combat skills.
  • Transportation | FFIX has the same welcome transportation modes as the single-player series has, including airships, ferries, and, of course, chocobos.
  • Crystal Synthesis | Collect the precious crystals and use them to create powerful items not found through NPC vendors.
Final Fantasy XI Forums Activity

An awesome overview/retrospective on FFXI
Posted by QuarterStack on June 14, 2017 @ 7:36PM

15 Year Anniversary and Free Login
Posted by Dakeru on May 16, 2017 @ 4:37AM

Returning players views of the games current state.
Posted by Shinami on December 18, 2016 @ 2:17PM

A FFXI Proposition
Posted by t.eeyore on December 12, 2016 @ 12:15AM

Do you consider purchasable inventory space in an mmo to be p2w?
Posted by Torval on October 13, 2016 @ 8:47PM

They just added Mounts!
Posted by Wizardry on September 11, 2016 @ 6:02PM

What should your goals be now?
Posted by thelawoflogic on May 21, 2016 @ 7:40PM

Final Fantasy 11: Game + All Expansions $14.99
Posted by Wizardry on May 1, 2016 @ 8:57PM

So FFXI will continue to get monthly updates
Posted by fistorm on April 23, 2016 @ 5:38PM

LF A couple dedicated folks to start from scratch
Posted by seeyouspacec0wboy on April 16, 2016 @ 7:17PM

Return Home to Vana’diel Campaign Celebrates 15 Years

Return Home to Vana'diel Campaign Celebrates 15 Years - Final Fantasy XI News

The Final Fantasy XI site has been updated with a celebratory event for the game’s 15th anniversary. Called “Return Home to Vana’diel”, the campaign invites anyone who has subscribed to FFXI in the past to come back to the game to play free of charge from now through November 24th.

Posted Nov 13, 2017 by Suzie Ford
Final Fantasy XI  |  News  |  Comments

Next Update Scheduled For September 6th

Next Update Scheduled For September 6th - Final Fantasy XI News

The latest developer update has been posted to the Final Fantasy XI forum to give players a forward look to what they can expect in the September 6th update. Among other things, new monsters will be added to the Ambuscade as well as different rewards. Players are encouraged to complete the Ambuscade activities and exchange badges / hallmarks prior to the update.

Posted Aug 28, 2016 by Catherine Daro
Final Fantasy XI  |  News  |  Comments

Project A1 Images of the Tie-In Mobile RPG

Project A1 Images of the Tie-In Mobile RPG - Final Fantasy XI News

MMOCulture has uncovered a series of images from a presentation made at the annual Nexon Developers Conference that show off a mobile RPG called Final Fantasy XI Reboot. Formerly called Project A1, the game is a collaborative project between Square Enix and Nexon.

Posted Apr 28, 2016 by Suzie Ford
Final Fantasy XI  |  News  |  Comments

Mounts, New Battle Content, Items & Furniture Added

Mounts, New Battle Content, Items & Furniture Added - Final Fantasy XI News

Final Fantasy XI players, who have suffered a series of setbacks with the console closure and the recent reassignment of the veteran game director, will be happy to hear that a significant update has been applied to the game that includes mounts, new battle content, items and furniture.

Posted Apr 05, 2016 by Suzie Ford
Final Fantasy XI  |  News  |  Comments

Game Director Mizuki Ito Leaving for New SE Project

Game Director Mizuki Ito Leaving for New SE Project - Final Fantasy XI News

Mizuki Ito has posted a letter on the Final Fantasy XI site that informs the community that he is leaving the game to pursue a new project at Square Enix. This is particularly heart-wrenching for fans of the game who have to face a game world with no future updates and a declining population, particularly in light of last week’s PS2 and XB360 stoppage.

Posted Apr 04, 2016 by Suzie Ford
Final Fantasy XI  |  News  |  Comments

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Final Fantasy XI Online Review

While this online role-playing game may have been a hit for the PC and PlayStation 2, it feels very awkward and entirely out of place on the Xbox 360.

by Greg Kasavin on

There’s something to be said for a game that can stand the test of time. Final Fantasy XI Online dates back to 2002, when it was originally released in Japan. Clearly inspired by the influential massively multiplayer PC game EverQuest, FFXI infused the online role-playing formula with the distinctive look and feel of Square Enix’s hugely popular franchise. The game naturally attracted thousands of players, many of whom stuck with FFXI over the long haul, since it featured a deep character class system and a huge, evolving world to explore. However, it’s simply impossible to look at FFXI for the Xbox 360 in the same way as the previously released PC and PlayStation 2 versions. Paradoxically, that’s because this latest translation of the game is essentially no different than the others. It makes no concessions whatsoever to take advantage of the Xbox 360, and it practically goes out of its way to inconvenience and alienate new players. If you’re addicted to FFXI already, now you can play it in HD on the Xbox 360 if you feel like buying another copy. But if you’ve avoided the game up until now, you’d best keep that up.

Final Fantasy XI for the Xbox 360 is essentially identical to the aging online RPG that's long since been available for the PC and PlayStation 2.
Final Fantasy XI for the Xbox 360 is essentially identical to the aging online RPG that’s long since been available for the PC and PlayStation 2.

It’s not that this is an inherently bad game–far from it. In theory, it offers tremendous lasting appeal, an incredibly vast world to explore, and lots of exciting character-development options. Despite borrowing the conventions of many other online role-playing games, FFXI has many unique traits and a distinctive style that can be very appealing. Most notably, the game features a whole slew of different character classes inspired by the Final Fantasy series, and eventually you can mix and match the abilities of these to suit your preference. From beastmasters to bards, the game’s sheer variety of character options is remarkable, though initially (and for a while) only a few standard job types are available. Furthermore, FFXI offers plenty of story-driven content for those willing to undertake the numerous missions and quests that comprise the game’s plot as well as its underlying political system, in which three rival nations struggle to control the world of Vana’diel. Tons of different trade guilds, a bazaar and auction house system, a huge variety of different weapons and equipment, and different modes of transportation, including massive airships and fast-running chocobos, also help add depth to the world.

However, the core of FFXI–and most online RPGs, for that matter–is exploration, combat, and leveling up. The game’s sprawling environments and initially slow-paced combat makes the underlying action feel like a chore even early on. Inevitably, you’ll want to find a group of like-minded players and hunker down to kill the same monsters over and over, in order to gain experience and level up in your chosen job. It’s possible to change jobs at any time back at town–so if you’re a 20th-level warrior, you can switch to being a black mage or a monk, though you’ll wind up back at level one and basically have to start leveling up all over again. As if to force you to change jobs often, the game limits you to just one character slot, unless you pay extra on top of an already fairly steep monthly fee. Considering you’re probably already paying for an Xbox Live Gold account, the need to pay a monthly fee is a considerable disincentive. For what it’s worth, you don’t need to have a paid Xbox Live account to play this game, though.

What you do need is a great deal of spare time and patience…and a USB keyboard, since typing is really the only effective way to communicate with other players in the game. Just beginning play for the very first time literally takes close to three hours, from the hour it takes just to install the game to your Xbox 360 hard drive (the game gobbles up more than a third of the total amount of free space on that thing), to the hour it takes to update the game files once you connect, to the hour it takes to enter about half a dozen registration codes and, finally, spending a few minutes to create your character. Like other versions of FFXI, this game is unfortunately saddled within Square Enix’s PlayOnline viewer, a shell that provides you with a free e-mail address and some other completely unnecessary services. It must be an inextricable part of the game, but all it does here is make it more difficult for you to jump into a session of FFXI.

You might reasonably assume some changes or improvements would be made to enhance this game for a powerful system like the Xbox 360. But you'd be wrong.
You might reasonably assume some changes or improvements would be made to enhance this game for a powerful system like the Xbox 360. But you’d be wrong.

Once you’re in the game, you’d better get comfortable, because the slow pacing means you’ll have little to show for your time spent unless you play for at least several hours at a time. You’ll also find it’s almost impossible to make progress after a while unless you join a well-coordinated group of players. And after you manage to find an adequate group and start slowly grinding your way toward your next level, killing monster after monster, you’ll naturally pressure each other to keep playing. In the past few years, online role-playing games have evolved to cater to more types of players, by doing a better job of accommodating people with less time on their hands or those who prefer the option to play solo. Such games as World of Warcraft and City of Heroes have attempted to become less restrictive, easier to get into, better looking, and simply more fun than their predecessors. By comparison, a game like FFXI feels like work, not play. No wonder the game’s character classes are called jobs.

Another issue worth mentioning is that, for better or worse, FFXI throws all kinds of different players into the mix. That means you’ll run into Japanese players running the PS2 version of the game, American players running the PC version of the game, and so on. Most of them have probably been at it for months already, so don’t expect much sympathy as you try to learn the ropes. Don’t expect the game to do a good job of teaching you the ropes, either. The manual spends about as much time explaining the registration process as it does telling you how to play, and the game itself pretty much drops you into the world without any instruction. At least the PlayOnline service itself offers some advice, though in FFXI, you’ll have to learn most everything the hard way…or hope that an experienced player is kind enough to walk you through some of the finer points of etiquette, grouping, combat, macros, travel, and so on. Prepare for a frustrating uphill battle just trying to get your bearings in Vana’diel.

If you can get past the extremely steep learning curve, FFXI does offer a tremendous amount of content to explore.
If you can get past the extremely steep learning curve, FFXI does offer a tremendous amount of content to explore.

Part of what’s traditionally made online role-playing games so enticing is the promise of feeling totally immersed in authentic fantasy worlds. In other words: good graphics. If nothing else, it’s nice for a really time-consuming game to look attractive, since you’re going to be staring at it for so long. When FFXI was first released for the PC and PS2, it looked great, thanks to some signature Final Fantasy touches. Those very same graphics on the Xbox 360 don’t look so hot anymore, though. Short of bumping up the resolution to support widescreen HD displays, nothing was done to make this game presentable by the Xbox 360’s standards. You can still look forward to some decent character graphics and environments, but this game looks seriously below par, and rough edges like an inexplicably uneven frame rate and distant objects suddenly popping up on the horizon hurt it further. Thankfully, the audio has stood the test of time better. The game’s got a great soundtrack, and makes effective use of surround-sound audio systems if you’ve got one.

For all the problems that make this game so hard to approach, the allure of so much content to explore may still compel you to give the game a shot. With your purchase of FFXI for the Xbox 360 come three different expansion packs in addition to the core game. The Rise of the Zilart expansion shipped with all previous North American versions of the game, and introduced several new high-level character classes (the dragoon, the samurai, and the ninja) as well as new places to explore. The subsequent Chains of Promathia expansion catered exclusively to high-level players, offering them much more story-driven content to experience. The newest expansion, released alongside the Xbox 360 version of FFXI, is Treasures of Aht Urhgan, and it adds still more job types to the mix: the blue mage, the corsair, and the puppetmaster. Since changing your character’s job fundamentally affects how you play, these additions are naturally exciting. High-level players will also naturally want to explore the dusty new lands of Aht Urhgan, including its vast fortress city. However, while each of these expansion packs add substantial amounts of content, none of them are likely to even come into play until you’ve already invested dozens of hours in the game. So while FFXI has grown over time, it hasn’t really evolved. One of these expansion packs might have done something about the interface or the graphics, for example.

It's no accident that thousands of players have been hooked to FFXI for months, but there's not much good reason to join them now.
It’s no accident that thousands of players have been hooked to FFXI for months, but there’s not much good reason to join them now.

FFXI has always been a source of controversy among fans of the series, simply because it’s the first game in the series proper to stray from Final Fantasy’s roots. However, FFXI still had the air and allure of a Final Fantasy game to attract a fiercely loyal following, and the gameplay hooked them. Yet whatever mystique there was surrounding FFXI is gone now, and what’s left is a great, big game that’s almost intolerably cumbersome. If you’re very brave, masochistic, or stubborn, you might find some rewarding experiences in FFXI. But chances are good that you won’t. Considering this is the first time the Final Fantasy series has appeared on the Xbox, it’s hard not to feel sorely disappointed by the slapdash job done in clumsily pushing this game onto the 360.

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Final Fantasy XI

Final Fantasy XI /
Xbox 360

The Good
Features some unmistakable Final Fantasy characters and music
Deep, time-tested gameplay has kept players glued for months or years
An absolutely huge gameworld, thanks partly to three included expansion packs
The Bad
Preposterously long installation period, plus layers of unnecessary inconvenience
Virtually nothing done to enhance the experience for the Xbox 360
Slowly paced action and exploration caters almost exclusively to the hardcore
Tough-to-swallow monthly fees required
Not a single unlockable achievement, unlike every other 360 game
6
Fair
About GameSpot’s Reviews

Other Platform Reviews for Final Fantasy XI

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    6.8



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  • Final Fantasy XI

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  • Final Fantasy XI

    8



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About the Author

GregK

Greg Kasavin

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Final Fantasy XI

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  • First Released Oct 28, 2003
    released
    • Android
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    • + 3 more
    • PC
    • PlayStation 2
    • Xbox 360
    Final Fantasy XI is an online RPG that manages to break the mold, if just barely–but, actually, thats no mean feat.

    Gamespot Score

    6

    Fair

    7.9
    Average Rating10747 Rating(s)
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    Developed by:
    Square Enix
    Published by:
    Square Enix , SquareSoft , Sourcenext , Ubisoft , SCEA
    Genre(s):
    Role-Playing , MMO
    Theme(s):
    Fantasy
    Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.

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